SABER PORTO STUDIO
We don’t have cubicles in our studio because we don’t like walls. They get in the way of great work. It takes us sharing experiences and close cooperation to make awesome games, so our desks are open, and we sprinkle in a few couches and meeting rooms to foster collaboration. The building managers told us we couldn’t knock the walls down to the outside—something about structural integrity, and weather—so we turned them into whiteboards instead.